Abstract

Speaker embeddings are continuous-value vector representations that allow easy comparison between voices of speakers with simple geometric operations. Among others, i-vector and x-vector have emerged as the mainstream methods for speaker embedding. In this paper, we illustrate the use of modern computation platform to harness the benefit of GPU acceleration for i-vector extraction. In particular, we achieve an acceleration of 3000 times in frame posterior computation compared to real time and 25 times in training the i-vector extractor compared to the CPU baseline from Kaldi toolkit. This significant speed-up allows the exploration of ideas that were hitherto impossible. In particular, we show that it is beneficial to update the universal background model (UBM) and re-compute frame alignments while training the i-vector extractor. Additionally, we are able to study different variations of i-vector extractors more rigorously than before. In this process, we reveal some undocumented deta

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