Prosocial Learning Agents Solve Generalized Stag Hunts Better Than Selfish Ones
2017 Β· Alexander Peysakhovich, Adam Lerer
Abstract
Deep reinforcement learning has become an important paradigm for constructing agents that can enter complex multi-agent situations and improve their policies through experience. One commonly used technique is reactive training - applying standard RL methods while treating other agents as a part of the learner's environment. It is known that in general-sum games reactive training can lead groups of agents to converge to inefficient outcomes. We focus on one such class of environments: Stag Hunt games. Here agents either choose a risky cooperative policy (which leads to high payoffs if both choose it but low payoffs to an agent who attempts it alone) or a safe one (which leads to a safe payoff no matter what). We ask how we can change the learning rule of a single agent to improve its outcomes in Stag Hunts that include other reactive learners. We extend existing work on reward-shaping in multi-agent reinforcement learning and show that that making a single agent prosocial, that is, maki
Authors
(none)
Tags
Stats
Related papers
- Exploring The Impact Of Tunable Agents In Sequential Social Dilemmas (2021)0.00
- Training Generalizable Collaborative Agents Via Strategic Risk Aversion (2026)0.00
- Social Learning Spontaneously Emerges By Searching Optimal Heuristics With Deep Reinforcement Learning (2022)0.00
- Multi-agent Cooperation Through Learning-aware Policy Gradients (2024)0.00
- Reciprocal Reward Influence Encourages Cooperation From Self-interested Agents (2024)1.91
- Evolutionary Multi-agent Reinforcement Learning In Group Social Dilemmas (2024)0.00
- Modeling Human Reputation-seeking Behavior In A Spatio-temporally Complex Public Good Provision Game (2025)0.00
- Discovering Diverse Multi-agent Strategic Behavior Via Reward Randomization (2021)0.00