Abstract

We consider an online learning problem where the learner interacts with a Markov decision process in a sequence of episodes, where the reward function is allowed to change between episodes in an adversarial manner and the learner only gets to observe the rewards associated with its actions. We allow the state space to be arbitrarily large, but we assume that all action-value functions can be represented as linear functions in terms of a known low-dimensional feature map, and that the learner has access to a simulator of the environment that allows generating trajectories from the true MDP dynamics. Our main contribution is developing a computationally efficient algorithm that we call MDP-LinExp3, and prove that its regret is bounded by \(\widetilde\{\mathcal\{O\}\}\big(H^2 T^\{2/3\} (dK)^\{1/3\}\big)\), where \(T\) is the number of episodes, \(H\) is the number of steps in each episode, \(K\) is the number of actions, and \(d\) is the dimension of the feature map. We also show that the

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  • arxiv keyneu2020online

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