Abstract

In Markov games, playing against non-stationary opponents with learning ability is still challenging for reinforcement learning (RL) agents, because the opponents can evolve their policies concurrently. This increases the complexity of the learning task and slows down the learning speed of the RL agents. This paper proposes efficient use of rough heuristics to speed up policy learning when playing against concurrent learners. Specifically, we propose an algorithm that can efficiently learn explainable and generalized action selection rules by taking advantages of the representation of quantitative heuristics and an opponent model with an eXtended classifier system (XCS) in zero-sum Markov games. A neural network is used to model the opponent from their behaviors and the corresponding policy is inferred for action selection and rule evolution. In cases of multiple heuristic policies, we introduce the concept of Pareto optimality for action selection. Besides, taking advantages of the co

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Tags

  • Game AI
  • Policy Gradient

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  • arxiv keychen2020efficient

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