All By Myself: Learning Individualized Competitive Behaviour With A Contrastive Reinforcement Learning Optimization
2023 Β· Pablo Barros, Alessandra Sciutti
Abstract
In a competitive game scenario, a set of agents have to learn decisions that maximize their goals and minimize their adversaries' goals at the same time. Besides dealing with the increased dynamics of the scenarios due to the opponents' actions, they usually have to understand how to overcome the opponent's strategies. Most of the common solutions, usually based on continual learning or centralized multi-agent experiences, however, do not allow the development of personalized strategies to face individual opponents. In this paper, we propose a novel model composed of three neural layers that learn a representation of a competitive game, learn how to map the strategy of specific opponents, and how to disrupt them. The entire model is trained online, using a composed loss based on a contrastive optimization, to learn competitive and multiplayer games. We evaluate our model on a pokemon duel scenario and the four-player competitive Chef's Hat card game. Our experiments demonstrate that ou
Authors
(none)
Tags
Stats
Related papers
- Learning From Learners: Adapting Reinforcement Learning Agents To Be Competitive In A Card Game (2020)0.00
- Moody Learners -- Explaining Competitive Behaviour Of Reinforcement Learning Agents (2020)8.09
- Mimicking To Dominate: Imitation Learning Strategies For Success In Multiagent Competitive Games (2023)0.00
- Efficient Competitive Self-play Policy Optimization (2020)0.00
- Human-level Competitive Pok\'emon Via Scalable Offline Reinforcement Learning With Transformers (2025)0.00
- Personalized Dynamic Difficulty Adjustment -- Imitation Learning Meets Reinforcement Learning (2024)0.00
- Neural Auto-curricula (2021)0.00
- Stackelberg Games For Learning Emergent Behaviors During Competitive Autocurricula (2023)5.84