Abstract

Designing the decision-making processes of artificial agents that are involved in competitive interactions is a challenging task. In a competitive scenario, the agent does not only have a dynamic environment but also is directly affected by the opponents' actions. Observing the Q-values of the agent is usually a way of explaining its behavior, however, do not show the temporal-relation between the selected actions. We address this problem by proposing the *Moody framework*. We evaluate our model by performing a series of experiments using the competitive multiplayer Chef's Hat card game and discuss how our model allows the agents' to obtain a holistic representation of the competitive dynamics within the game.

Authors

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Tags

  • Multi-Agent

Stats

  • citations11
  • S2 citationsβ€”
  • github stars0
  • HF likes0
  • heat score8.09
  • arxiv keybarros2020moody

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