Abstract

Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms, it is possible to improve exponentially over what is predicted by the overly pessimistic no-regret framework in the traditional adversarial regime, thereby leading to faster convergence to the set of coarse correlated equilibria (CCE). Yet, despite considerable recent progress, the fundamental complexity barriers for learning in normal- and extensive-form games are poorly understood. In this paper, we make a step towards closing this gap by first showing that -- barring major complexity breakthroughs -- any polynomial-time learning algorithms in extensive-form games need at least \(2^\{log^\{1/2 - o(1)\} |\mathcal\{T\}|\}\) iterations for the average regret to reach below even an absolute constant, where \(|\mathcal\{T\}|\) is the number of nodes in

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Tags

  • Game AI

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  • arxiv keyanagnostides2023on

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