StarCraftII
Emerging19papers using it
2017first seen
StarCraftII is a benchmark used to evaluate cooperative Multi-Agent Reinforcement Learning (MARL) algorithms, featuring tasks that involve multiple agents with varying abilities and individual policies.
Papers using StarCraftII (19)
- Tleague: A Framework For Competitive Self-play Based Distributed Multi-agent Reinforcement LearningAttention-guided Contrastive Role Representations For Multi-agent Reinforcement LearningBridging MARL to SARL: An Order-Independent Multi-Agent Transformer via Latent ConsensusSequence Modeling for N-Agent Ad Hoc TeamworkIFS: Information Flow Structure For Multi-agent Ad Hoc SystemBeyond Shallow Behavior: Task-Efficient Value-Based Multi-Task Offline MARL via Skill DiscoveryMultiagent Bidirectionally-coordinated Nets: Emergence Of Human-level Coordination In Learning To Play Starcraft Combat GamesEfficient Communication In Multi-agent Reinforcement Learning Via Variance Based ControlUneven: Universal Value Exploration For Multi-agent Reinforcement LearningFcmnet: Full Communication Memory Net For Team-level Cooperation In Multi-agent SystemsLAGMA: Latent Goal-guided Multi-agent Reinforcement LearningFP3O: Enabling Proximal Policy Optimization In Multi-agent Cooperation With Parameter-sharing VersatilityHeterogeneous Multi-agent Reinforcement Learning Via Mirror Descent Policy OptimizationEfficient Communication in Multi-Agent Reinforcement Learning via
Variance Based ControlLIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent
LearningRACA: Relation-Aware Credit Assignment for Ad-Hoc Cooperation in
Multi-Agent Deep Reinforcement LearningVariational Offline Multi-agent Skill DiscoveryHeterogeneous Multi-Agent Reinforcement Learning via Mirror Descent
Policy OptimizationFP3O: Enabling Proximal Policy Optimization in Multi-Agent Cooperation
with Parameter-Sharing Versatility