StarCraft II
Emerging16papers using it
2019first seen
Papers using StarCraft II (16)
- Tleague: A Framework For Competitive Self-play Based Distributed Multi-agent Reinforcement LearningAttention-guided Contrastive Role Representations For Multi-agent Reinforcement LearningBridging MARL to SARL: An Order-Independent Multi-Agent Transformer via Latent ConsensusSequence Modeling for N-Agent Ad Hoc TeamworkIFS: Information Flow Structure For Multi-agent Ad Hoc SystemBeyond Shallow Behavior: Task-Efficient Value-Based Multi-Task Offline MARL via Skill DiscoveryEfficient Communication In Multi-agent Reinforcement Learning Via Variance Based ControlFcmnet: Full Communication Memory Net For Team-level Cooperation In Multi-agent SystemsLAGMA: Latent Goal-guided Multi-agent Reinforcement LearningFP3O: Enabling Proximal Policy Optimization In Multi-agent Cooperation With Parameter-sharing VersatilityHeterogeneous Multi-agent Reinforcement Learning Via Mirror Descent Policy OptimizationEfficient Communication in Multi-Agent Reinforcement Learning via
Variance Based ControlLIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent
LearningRACA: Relation-Aware Credit Assignment for Ad-Hoc Cooperation in
Multi-Agent Deep Reinforcement LearningHeterogeneous Multi-Agent Reinforcement Learning via Mirror Descent
Policy OptimizationFP3O: Enabling Proximal Policy Optimization in Multi-Agent Cooperation
with Parameter-Sharing Versatility