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Computer Science & Game Theory
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Awesome Computer Science & Game Theory β curated papers, datasets & benchmarks Β· Awesome Time Series
β all topics
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Computer Science & Game Theory
14 papers tagged Computer Science & Game Theory β re-sort below
Papers
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14 papers Β· trending (default)
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RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies
(2026)
Tianxing Chen et al.
4.39
FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games
(2026)
Chase McDonald et al.
4.39
RSLoRA: Training-free Rank Allocation for LoRA via Representational Sensitivity Probing
(2026)
Jiaqi Liu et al.
4.39
EvoCUA-1.5: Online Reinforcement Learning for Multi-turn Computer-Use Agents
(2026)
Mianqiu Huang et al.
4.39
Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information
(2026)
Naman Aggarwal et al.
4.39
Measure the Sim-to-Real Gap: Designing an Affordable Real-World Benchmark Platform for Reinforcement Learning in AIoT Systems
(2026)
Rongping Zhou et al.
4.39
Reinforcement Learning with Verifiable Physics: Post-training LLMs with Continuous Rewards
(2026)
Pengfei Cai et al.
4.39
SVR-R1: Bootstrapping Multi-modal Reasoning with Self-verification in Reinforcement Learning
(2026)
Mingyuan Wu et al.
4.39
LLM Detection as an Intervention: Downstream Impact under Strategic User Behavior
(2026)
Meena Jagadeesan et al.
4.39
PolicyShiftGuard: Benchmarking and Improving Policy-Adaptive Image Guardrails
(2026)
Mingyang Song et al.
3.51
Directional Constraints for Efficient Exploration in Safe Reinforcement Learning
(2026)
Paolo Magliano et al.
3.51
Market Strategy Evaluation for Prosumers in Local Electricity Markets
(2026)
Lukas Peter Wagner et al.
3.51
Learning to Defer in Non-Stationary Time Series via Switching State-Space Models
(2026)
Yannis Montreuil et al.
1.67
Recursive Least Squares Policy Control with Echo State Network
(2022)
Chunyuan Zhang et al.
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