cs.GR
47 papers tagged cs.GR β re-sort below
Papers
- F-RNG: Feed-Forward Relightable Neural Gaussians (2026)Guangming Fu et al.3.10
- EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion (2026)Joshua Siy et al.1.96
- SRUG: Shadow-Guided Relightable Urban Scene with Generation Model (2026)Yonghao Zhao et al.1.96
- Learning to Accelerate Decomposition for Multi-Directional 3D Printing (2020)Chenming Wu et al.β
- SimPatch: A Nearest Neighbor Similarity Match between Image Patches (2020)Aritra Banerjeeβ
- Accelerating Evolutionary Construction Tree Extraction via Graph
Partitioning (2020)Markus Friedrich and Sebastian Feld and Thomy Phan and Pierre-Alain Fayolleβ
- ASH: A Modern Framework for Parallel Spatial Hashing in 3D Perception (2023)Wei Dong et al.β
- Learning Canonical Embedding for Non-rigid Shape Matching (2021)Abhishek Sharma et al.β
- Hierarchical Nearest Neighbor Graph Embedding for Efficient
Dimensionality Reduction (2022)M. Saquib Sarfraz et al.β
- RTIndeX: Exploiting Hardware-Accelerated GPU Raytracing for Database
Indexing (2023)Justus Henneberg and Felix Schuhknechtβ
- More Bang For Your Buck(et): Fast and Space-efficient Hardware-accelerated Coarse-granular Indexing on GPUs (2025)Justus Henneberg et al.β
- Generalizable Vision-Language Few-Shot Adaptation with Predictive Prompts and Negative Learning (2026)Sriram Mandalikaβ
- ChronoGS: Disentangling Invariants and Changes in Multi-Period Scenes (2026)Zhongtao Wang et al.β
- SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting (2026)Svenja Strobel et al.β
- LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes (2026)Ruofan Liang et al.β
- Rendering-Aware Sparse Sampling for BRDF Acquisition (2026)W. Cao et al.β
- HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos (2026)Jeongeun Park et al.β
- HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning (2026)Astitva Srivastava et al.β
- SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-based Humanoid Control (2026)Jingyan Zhang et al.β
- DrawVideo: Generating Long Video from Storyboard Keyframe Sketches (2026)Chuanzhi Xu et al.β
- Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers (2026)Shuhong Zheng et al.β
- VectorArk: Learning Practical Image Vectorization with Rounded Polygon Representation (2026)Tarun Gehlaut et al.β
- Appearance-Invariant Detection of Suggestive Motion via Laban Movement Descriptors on SMPL Skeletons (2026)Jaehoon Ahn et al.β
- {\Phi}-Noise: Training-Free Temporal Video Conditioning via Phase-Based Noise Manipulation (2026)Ofir Abramovich et al.β
- Snapshot Polarimetric Display Inverse Rendering (2026)Seokjun Choi et al.β
- Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation (2026)Aviral Chharia et al.β
- Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering (2026)Keyang Ye et al.β
- Generating 3D models from sketches of human faces using a combined approach of Convolutional Neural Networks, Procedural Modeling, and Contour Mapping (2026)Nancy Iskanderβ
- Learning View-Dependent Splatting Kernels (2026)Huakeng Ding et al.β
- Curve Skeletonization in Continuous domain for Meshes and Point Clouds (2026)Jai Bardhan et al.β
- MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Control (2026)Bin Li et al.β
- Look Both Ways Before You Cross: Lifting Cross Fields From 2D Visual Priors (2026)Dale Decatur et al.β
- Squeezing Capacity from Multimodal Large Language Models for Subject-driven Generation (2026)Shuhong Zheng et al.β
- AssetGen: Deployable 3D Asset Generation at Interactive Speed (2026)Dilin Wang et al.β
- AnySurf: Any Surface Generation with Directed Edge (2026)Wenda Shi et al.β
- Quantized Keys Steal Attention: Bias Correction for KV-Cache Compression in Video Diffusion (2026)Tuna Tuncer et al.β
- Garment Particles: A 2D--3D Symmetric Garment Representation for Generation and Editing (2026)Kiyohiro Nakayama et al.β
- DinoComplete: 3D Shape Completion with Distilled Semantic Priors and State Space Models (2026)Furkan Mert Algan et al.β
- Resolution-free neural surrogates for geometric parameterization and mapping with spatially varying fields (2026)Yanwen Huang et al.β
- Auditing Training-Free 3D Shape Retrieval with Diffused Geodesic Moments (2026)Zhicheng Du et al.β
- FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodes (2026)Donglai Xiang et al.β
- SuperVoxelGPT: Adaptive and Ordered 3D Tokenization for Autoregressive Shape Generation (2026)Yuan Li et al.β
- Cert-LAS: Toward Certified Model Ownership Verification for Text-to-Image Diffusion Models via Layer-Adaptive Smoothing (2026)Leyi Qi et al.β
- Ambient-robust Inverse Rendering using Active RGB-NIR Imaging (2026)Hoon-Gyu Chung et al.β
- City-Mesh3R: Simulation-Ready City-Scale 3D Mesh Reconstruction from Multi-View Images (2026)Sayan Paul et al.β
- Before the Shutter: Aesthetic and Actionable Portrait Photography Planning in 3D Scenes (2026)Ruixiang Jiang et al.β
- NeuROK: Generative 4D Neural Object Kinematics (2026)Chen Geng et al.β