Abstract
arXiv:2511.16766v3 Announce Type: replace Abstract: Scalable Vector Graphics are a standard representation for editable visual design, yet they are usually authored as single view two dimensional illustrations. This limits their use in applications that require object level assets to remain coherent when observed, edited, or animated from different viewpoints. We present SVG360, a framework that converts a single input SVG into geometrically and visually consistent multiview SVG assets. The key challenge is that direct per view generation or vectorization produces view dependent regions, fragmented paths, and unstable colors, making the resulting SVGs difficult to edit as a coherent object. SVG360 addresses this problem through a view consistent vectorization pipeline. It first lifts the rasterized input into a view conditioned object representation and renders target views under prescribed cameras. It then propagates part identity across neighboring views using a spatial memory mechanism adapted from video segmentation, establishing consistent region decomposition, path correspondence, and color assignment without task specific retraining. Finally, each view is reconstructed as an editable SVG through structure aware vectorization, where redundant paths are consolidated and local geometry is optimized while preserving boundaries and semantic parts. Experiments on object level SVG assets show that SVG360 improves multiview consistency, reduces path redundancy, and better preserves fine structures compared with direct per view vectorization. By turning a single view SVG into a coherent 360 degree vector asset, SVG360 expands vector graphics from static illustration toward editable multiview content for design, animation, and structured visual editing.