Abstract

A shortcoming of batch reinforcement learning is its requirement for rewards in data, thus not applicable to tasks without reward functions. Existing settings for lack of reward, such as behavioral cloning, rely on optimal demonstrations collected from humans. Unfortunately, extensive expertise is required for ensuring optimality, which hinder the acquisition of large-scale data for complex tasks. This paper addresses the lack of reward in a batch reinforcement learning setting by learning a reward function from preferences. Generating preferences only requires a basic understanding of a task. Being a mental process, generating preferences is faster than performing demonstrations. So preferences can be collected at scale from non-expert humans using crowdsourcing. This paper tackles a critical challenge that emerged when collecting data from non-expert humans: the noise in preferences. A novel probabilistic model is proposed for modelling the reliability of labels, which utilizes label

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  • arxiv keyzhang2021batch

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