Open Ad Hoc Teamwork With Cooperative Game Theory
2024 Β· Jianhong Wang, Yang Li, Yuan Zhang, et al.
Abstract
Ad hoc teamwork poses a challenging problem, requiring the design of an agent to collaborate with teammates without prior coordination or joint training. Open ad hoc teamwork (OAHT) further complicates this challenge by considering environments with a changing number of teammates, referred to as open teams. One promising solution in practice to this problem is leveraging the generalizability of graph neural networks to handle an unrestricted number of agents with various agent-types, named graph-based policy learning (GPL). However, its joint Q-value representation over a coordination graph lacks convincing explanations. In this paper, we establish a new theory to understand the representation of the joint Q-value for OAHT and its learning paradigm, through the lens of cooperative game theory. Building on our theory, we propose a novel algorithm named CIAO, based on GPL's framework, with additional provable implementation tricks that can facilitate learning. The demos of experimental r
Authors
(none)
Tags
Stats
Related papers
- A General Learning Framework For Open Ad Hoc Teamwork Using Graph-based Policy Learning (2022)0.00
- N-agent Ad Hoc Teamwork (2024)0.00
- Zero-shot Coordination In Ad Hoc Teams With Generalized Policy Improvement And Difference Rewards (2025)0.00
- Cooperative Open-ended Learning Framework For Zero-shot Coordination (2023)0.00
- Tackling Cooperative Incompatibility For Zero-shot Human-ai Coordination (2023)0.00
- Generalized Beliefs For Cooperative AI (2022)0.00
- GCS: Graph-based Coordination Strategy For Multi-agent Reinforcement Learning (2022)0.00
- Collaborative AI Teaming In Unknown Environments Via Active Goal Deduction (2024)0.00