Abstract

This paper presents an actor-critic deep reinforcement learning agent with experience replay that is stable, sample efficient, and performs remarkably well on challenging environments, including the discrete 57-game Atari domain and several continuous control problems. To achieve this, the paper introduces several innovations, including truncated importance sampling with bias correction, stochastic dueling network architectures, and a new trust region policy optimization method.

Authors

(none)

Tags

  • Uncategorized

Stats

  • citations0
  • S2 citationsβ€”
  • github stars0
  • HF likes0
  • heat score0.00
  • arxiv keywang2016sample

Related papers