A Deep Reinforcement Learning Blind AI In Darefightingice
2022 Β· Thai van Nguyen, Xincheng Dai, Ibrahim Khan, et al.
Abstract
This paper presents a deep reinforcement learning agent (AI) that uses sound as the input on the DareFightingICE platform at the DareFightingICE Competition in IEEE CoG 2022. In this work, an AI that only uses sound as the input is called blind AI. While state-of-the-art AIs rely mostly on visual or structured observations provided by their environments, learning to play games from only sound is still new and thus challenging. We propose different approaches to process audio data and use the Proximal Policy Optimization algorithm for our blind AI. We also propose to use our blind AI in evaluation of sound designs submitted to the competition and define two metrics for this task. The experimental results show the effectiveness of not only our blind AI but also the proposed two metrics.
Authors
(none)
Tags
Stats
Related papers
- Agents That Listen: High-throughput Reinforcement Learning With Multiple Sensory Systems (2021)8.09
- Playing Games In The Dark: An Approach For Cross-modality Transfer In Reinforcement Learning (2019)0.00
- A Human Mixed Strategy Approach To Deep Reinforcement Learning (2018)7.50
- A Survey Of Deep Reinforcement Learning In Video Games (2019)0.00
- Explore, Exploit Or Listen: Combining Human Feedback And Policy Model To Speed Up Deep Reinforcement Learning In 3D Worlds (2017)0.00
- Simplified Action Decoder For Deep Multi-agent Reinforcement Learning (2019)4.03
- Supervised And Reinforcement Learning From Observations In Reconnaissance Blind Chess (2022)7.16
- Towards Playing Full MOBA Games With Deep Reinforcement Learning (2020)0.00