Abstract

Multi-step greedy policies have been extensively used in model-based reinforcement learning (RL), both when a model of the environment is available (e.g.,~in the game of Go) and when it is learned. In this paper, we explore their benefits in model-free RL, when employed using multi-step dynamic programming algorithms: \(\kappa\)-Policy Iteration (\(\kappa\)-PI) and \(\kappa\)-Value Iteration (\(\kappa\)-VI). These methods iteratively compute the next policy (\(\kappa\)-PI) and value function (\(\kappa\)-VI) by solving a surrogate decision problem with a shaped reward and a smaller discount factor. We derive model-free RL algorithms based on \(\kappa\)-PI and \(\kappa\)-VI in which the surrogate problem can be solved by any discrete or continuous action RL method, such as DQN and TRPO. We identify the importance of a hyper-parameter that controls the extent to which the surrogate problem is solved and suggest a way to set this parameter. When evaluated on a range of Atari and MuJoCo ben

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Tags

  • Multi-Agent

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  • arxiv keytomar2019multi

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