Evaluation Of Human-ai Teams For Learned And Rule-based Agents In Hanabi
2021 Β· Ho Chit Siu, Jaime D. Pena, Edenna Chen, et al.
Abstract
Deep reinforcement learning has generated superhuman AI in competitive games such as Go and StarCraft. Can similar learning techniques create a superior AI teammate for human-machine collaborative games? Will humans prefer AI teammates that improve objective team performance or those that improve subjective metrics of trust? In this study, we perform a single-blind evaluation of teams of humans and AI agents in the cooperative card game Hanabi, with both rule-based and learning-based agents. In addition to the game score, used as an objective metric of the human-AI team performance, we also quantify subjective measures of the human's perceived performance, teamwork, interpretability, trust, and overall preference of AI teammate. We find that humans have a clear preference toward a rule-based AI teammate (SmartBot) over a state-of-the-art learning-based AI teammate (Other-Play) across nearly all subjective metrics, and generally view the learning-based agent negatively, despite no stati
Authors
(none)
Tags
Stats
Related papers
- In Pursuit Of Predictive Models Of Human Preferences Toward AI Teammates (2025)0.00
- Reinforcement Learning On Human Decision Models For Uniquely Collaborative AI Teammates (2021)0.00
- Evaluating The Rainbow DQN Agent In Hanabi With Unseen Partners (2020)0.00
- Simplified Action Decoder For Deep Multi-agent Reinforcement Learning (2019)4.03
- Human-ai Coordination Via Human-regularized Search And Learning (2022)0.00
- Theory Of Mind For Deep Reinforcement Learning In Hanabi (2021)0.00
- Behavioral Differences Is The Key Of Ad-hoc Team Cooperation In Multiplayer Games Hanabi (2023)0.00
- Winning Isn't Everything: Enhancing Game Development With Intelligent Agents (2019)11.29