Abstract

Approximate Computing (AxC) techniques have become increasingly popular in trading off accuracy for performance gains in various applications. Selecting the best AxC techniques for a given application is challenging. Among proposed approaches for exploring the design space, Machine Learning approaches such as Reinforcement Learning (RL) show promising results. In this paper, we proposed an RL-based multi-objective Design Space Exploration strategy to find the approximate versions of the application that balance accuracy degradation and power and computation time reduction. Our experimental results show a good trade-off between accuracy degradation and decreased power and computation time for some benchmarks.

Authors

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Tags

  • Exploration

Stats

  • citations5
  • S2 citationsβ€”
  • github stars0
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  • heat score5.84
  • arxiv keysaeedi2023design

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