Abstract

We investigate an infinite-horizon average reward Markov Decision Process (MDP) with delayed, composite, and partially anonymous reward feedback. The delay and compositeness of rewards mean that rewards generated as a result of taking an action at a given state are fragmented into different components, and they are sequentially realized at delayed time instances. The partial anonymity attribute implies that a learner, for each state, only observes the aggregate of past reward components generated as a result of different actions taken at that state, but realized at the observation instance. We propose an algorithm named \(\mathrm\{DUCRL2\}\) to obtain a near-optimal policy for this setting and show that it achieves a regret bound of \(\tilde\{\mathcal\{O\}\}\left(DS\sqrt\{AT\} + d (SA)^3\right)\) where \(S\) and \(A\) are the sizes of the state and action spaces, respectively, \(D\) is the diameter of the MDP, \(d\) is a parameter upper bounded by the maximum reward delay, and \(T\) de

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