Abstract

In this article we analyze a partial-information Nash Q-learning algorithm for a general 2-player stochastic game. Partial information refers to the setting where a player does not know the strategy or the actions taken by the opposing player. We prove convergence of this partially informed algorithm for general 2-player games with finitely many states and actions, and we confirm that the limiting strategy is in fact a full-information Nash equilibrium. In implementation, partial information offers simplicity because it avoids computation of Nash equilibria at every time step. In contrast, full-information Q-learning uses the Lemke-Howson algorithm to compute Nash equilibria at every time step, which can be an effective approach but requires several assumptions to prove convergence and may have runtime error if Lemke-Howson encounters degeneracy. In simulations, the partial information results we obtain are comparable to those for full-information Q-learning and fictitious play.

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Tags

  • Game AI

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  • arxiv keymedhin2023partial

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