Abstract

Real-world games, which concern imperfect information, multiple players, and simultaneous moves, are less frequently discussed in the existing literature of game theory. While reinforcement learning (RL) provides a general framework to extend the game theoretical algorithms, the assumptions that guarantee their convergence towards Nash equilibria may no longer hold in real-world games. Starting from the definition of the Nash distribution, we construct a continuous-time dynamic named imperfect-information exponential-decay score-based learning (IESL) to find approximate Nash equilibria in games with the above-mentioned features. Theoretical analysis demonstrates that IESL yields equilibrium-approaching policies in imperfect information simultaneous games with the basic assumption of concavity. Experimental results show that IESL manages to find approximate Nash equilibria in four canonical poker scenarios and significantly outperforms three other representative algorithms in 3-player L

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Tags

  • Game AI
  • Model-Based RL

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