Mini Honor Of Kings: A Lightweight Environment For Multi-agent Reinforcement Learning
2024 Β· Lin Liu, Jian Zhao, Cheng Hu, et al.
Abstract
Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments. Mini HoK is highly efficient, allowing experiments to be run on personal PCs or laptops while still presenting sufficient challenges for existing MARL algorithms. We have tested our environment on common MARL algorithms and demonstrated that these algorithms have yet to find optimal solutions within this environment. This facilitates the dissemination and advancement of MARL methods within the research community. Additionally, we hope that more researchers will leverage the Honor of Kings map editor to develop innovative and scientifically valuable n
Authors
(none)
Tags
Stats
Related papers
- Honor Of Kings Arena: An Environment For Generalization In Competitive Reinforcement Learning (2022)0.00
- Hokoff: Real Game Dataset From Honor Of Kings And Its Offline Reinforcement Learning Benchmarks (2024)0.00
- Fightladder: A Benchmark For Competitive Multi-agent Reinforcement Learning (2024)0.00
- Local Advantage Networks For Cooperative Multi-agent Reinforcement Learning (2021)0.00
- Unreal-map: Unreal-engine-based General Platform For Multi-agent Reinforcement Learning (2025)0.00
- A Comprehensive Review Of Multi-agent Reinforcement Learning In Video Games (2025)5.24
- MARL-LNS: Cooperative Multi-agent Reinforcement Learning Via Large Neighborhoods Search (2024)0.00
- GHQ: Grouped Hybrid Q Learning For Heterogeneous Cooperative Multi-agent Reinforcement Learning (2023)6.34