Abstract

Deep reinforcement learning has proven to be a powerful approach to solving control tasks, but its characteristic high-frequency oscillations make it difficult to apply in real-world environments. While prior methods have addressed action oscillations via architectural or loss-based methods, the latter typically depend on heuristic or synthetic definitions of state similarity to promote action consistency, which often fail to accurately reflect the underlying system dynamics. In this paper, we propose a novel loss-based method by introducing a transition-induced similar state. The transition-induced similar state is defined as the distribution of next states transitioned from the previous state. Since it utilizes only environmental feedback and actually collected data, it better captures system dynamics. Building upon this foundation, we introduce Action Smoothing by Aligning Actions with Predictions from Preceding States (ASAP), an action smoothing method that effectively mitigates ac

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