Abstract

Learning-based approaches, particularly reinforcement learning (RL), have become widely used for developing control policies for autonomous agents, such as locomotion policies for legged robots. RL training typically maximizes a predefined reward (or minimizes a corresponding cost/loss) by iteratively optimizing policies within a simulator. Starting from a randomly initialized policy, the empirical expected reward follows a trajectory with an overall increasing trend. While some policies become temporarily stuck in local optima, a well-defined training process generally converges to a reward level with noisy oscillations. However, selecting a policy for real-world deployment is rarely an analytical decision (i.e., simply choosing the one with the highest reward) and is instead often performed through trial and error. To improve sim-to-real transfer, most research focuses on the pre-convergence stage, employing techniques such as domain randomization, multi-fidelity training, adversaria

Authors

(none)

Tags

  • Uncategorized

Stats

  • citations0
  • S2 citationsβ€”
  • github stars0
  • HF likes0
  • heat score0.00
  • arxiv keykhor2025post

Related papers