Abstract

Average-reward reinforcement learning offers a principled framework for long-term decision-making by maximizing the mean reward per time step. Although Q-learning is a widely used model-free algorithm with established sample complexity in discounted and finite-horizon Markov decision processes (MDPs), its theoretical guarantees for average-reward settings remain limited. This work studies a simple but effective Q-learning algorithm for average-reward MDPs with finite state and action spaces under the weakly communicating assumption, covering both single-agent and federated scenarios. For the single-agent case, we show that Q-learning with carefully chosen parameters achieves sample complexity \(\widetilde\{O\}\left(\frac\{|\mathcal\{S\}||\mathcal\{A\}|\|h^\{\star\}\|_\{\mathsf\{sp\}\}^3\}\{\epsilon^3\}\right)\), where \(\|h^\{\star\}\|_\{\mathsf\{sp\}\}\) is the span norm of the bias function, improving previous results by at least a factor of \(\frac\{\|h^\{\star\}\|_\{\mathsf\{sp\}\}

Authors

(none)

Tags

  • Uncategorized

Stats

  • citations0
  • S2 citationsβ€”
  • github stars0
  • HF likes0
  • heat score0.00
  • arxiv keyjiao2026sample

Related papers