Abstract

A policy in deep reinforcement learning (RL), either deterministic or stochastic, is commonly parameterized as a Gaussian distribution alone, limiting the learned behavior to be unimodal. However, the nature of many practical decision-making problems favors a multimodal policy that facilitates robust exploration of the environment and thus to address learning challenges arising from sparse rewards, complex dynamics, or the need for strategic adaptation to varying contexts. This issue is exacerbated in continuous control domains where exploration usually takes place in the vicinity of the predicted optimal action, either through an additive Gaussian noise or the sampling process of a stochastic policy. In this paper, we introduce Categorical Policies to model multimodal behavior modes with an intermediate categorical distribution, and then generate output action that is conditioned on the sampled mode. We explore two sampling schemes that ensure differentiable discrete latent structure

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Tags

  • Exploration
  • Policy Gradient

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