Abstract

Advantage Actor-critic (A2C) and Proximal Policy Optimization (PPO) are popular deep reinforcement learning algorithms used for game AI in recent years. A common understanding is that A2C and PPO are separate algorithms because PPO's clipped objective appears significantly different than A2C's objective. In this paper, however, we show A2C is a special case of PPO. We present theoretical justifications and pseudocode analysis to demonstrate why. To validate our claim, we conduct an empirical experiment using \texttt\{Stable-baselines3\}, showing A2C and PPO produce the \textit\{exact\} same models when other settings are controlled.

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Tags

  • Game AI

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  • arxiv keyhuang2022a2c

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