Tstarbot-x: An Open-sourced And Comprehensive Study For Efficient League Training In Starcraft II Full Game
2020 Β· Lei Han, Jiechao Xiong, Peng Sun, et al.
Abstract
StarCraft, one of the most difficult esport games with long-standing history of professional tournaments, has attracted generations of players and fans, and also, intense attentions in artificial intelligence research. Recently, Google's DeepMind announced AlphaStar, a grandmaster level AI in StarCraft II that can play with humans using comparable action space and operations. In this paper, we introduce a new AI agent, named TStarBot-X, that is trained under orders of less computations and can play competitively with expert human players. TStarBot-X takes advantage of important techniques introduced in AlphaStar, and also benefits from substantial innovations including new league training methods, novel multi-agent roles, rule-guided policy search, stabilized policy improvement, lightweight neural network architecture, and importance sampling in imitation learning, etc. We show that with orders of less computation scale, a faithful reimplementation of AlphaStar's methods can not succee
Authors
(none)
Tags
Stats
Related papers
- SCC: An Efficient Deep Reinforcement Learning Agent Mastering The Game Of Starcraft II (2020)0.00
- Tstarbots: Defeating The Cheating Level Builtin AI In Starcraft II In The Full Game (2018)0.00
- An Introduction Of Mini-alphastar (2021)0.00
- Alphastar: An Evolutionary Computation Perspective (2019)15.13
- Applying Supervised And Reinforcement Learning Methods To Create Neural-network-based Agents For Playing Starcraft II (2021)0.00
- Macro Action Selection With Deep Reinforcement Learning In Starcraft (2018)9.92
- Efficient Reinforcement Learning For Starcraft By Abstract Forward Models And Transfer Learning (2019)8.60
- Starcraft II: A New Challenge For Reinforcement Learning (2017)0.00