Abstract

One of the key approaches to save samples in reinforcement learning (RL) is to use knowledge from an approximate model such as its simulator. However, how much does an approximate model help to learn a near-optimal policy of the true unknown model? Despite numerous empirical studies of transfer reinforcement learning, an answer to this question is still elusive. In this paper, we study the sample complexity of RL while an approximate model of the environment is provided. For an unknown Markov decision process (MDP), we show that the approximate model can effectively reduce the complexity by eliminating sub-optimal actions from the policy searching space. In particular, we provide an algorithm that uses \(\widetilde\{O\}(N/(1-\gamma)^3/\epsilon^2)\) samples in a generative model to learn an \(\epsilon\)-optimal policy, where \(\gamma\) is the discount factor and \(N\) is the number of near-optimal actions in the approximate model. This can be much smaller than the learning-from-scratch

Authors

(none)

Tags

  • Uncategorized

Stats

  • citations0
  • S2 citationsβ€”
  • github stars0
  • HF likes0
  • heat score0.00
  • arxiv keyfeng2019how

Related papers