Abstract

Many real-world reinforcement learning (RL) problems necessitate learning complex, temporally extended behavior that may only receive reward signal when the behavior is completed. If the reward-worthy behavior is known, it can be specified in terms of a non-Markovian reward function - a function that depends on aspects of the state-action history, rather than just the current state and action. Such reward functions yield sparse rewards, necessitating an inordinate number of experiences to find a policy that captures the reward-worthy pattern of behavior. Recent work has leveraged Knowledge Representation (KR) to provide a symbolic abstraction of aspects of the state that summarize reward-relevant properties of the state-action history and support learning a Markovian decomposition of the problem in terms of an automaton over the KR. Providing such a decomposition has been shown to vastly improve learning rates, especially when coupled with algorithms that exploit automaton structure. N

Authors

(none)

Tags

  • Uncategorized

Stats

Related papers