Abstract

Feature attribution has been a foundational building block for explaining the input feature importance in supervised learning with Deep Neural Network (DNNs), but face new challenges when applied to deep Reinforcement Learning (RL).We propose a new approach to explaining deep RL actions by defining a class of *action reconstruction* functions that mimic the behavior of a network in deep RL. This approach allows us to answer more complex explainability questions than direct application of DNN attribution methods, which we adapt to *behavior-level attributions* in building our action reconstructions. It also allows us to define *agreement*, a metric for quantitatively evaluating the explainability of our methods. Our experiments on a variety of Atari games suggest that perturbation-based attribution methods are significantly more suitable in reconstructing actions to explain the deep RL agent than alternative attribution methods, and show greater *agreement* than existing explainability

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