Abstract

Reinforcement Learning Algorithms are predominantly developed for stationary environments, and the limited literature that considers nonstationary environments often involves specific assumptions about changes that can occur in transition probability matrices and reward functions. Considering that real-world applications involve environments that continuously evolve due to various external events, and humans make decisions by discerning patterns in historical events, this study investigates Markov Decision Processes under the influence of an external temporal process. We establish the conditions under which the problem becomes tractable, allowing it to be addressed by considering only a finite history of events, based on the properties of the perturbations introduced by the exogenous process. We propose and theoretically analyze a policy iteration algorithm to tackle this problem, which learns policies contingent upon the current state of the environment, as well as a finite history of

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  • arxiv keyayyagari2023markov

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