Abstract

We address two major challenges of implicit coordination in multi-agent deep reinforcement learning: non-stationarity and exponential growth of state-action space, by combining Deep-Q Networks for policy learning with Nash equilibrium for action selection. Q-values proxy as payoffs in Nash settings, and mutual best responses define joint action selection. Coordination is implicit because multiple/no Nash equilibria are resolved deterministically. We demonstrate that knowledge of game type leads to an assumption of mirrored best responses and faster convergence than Nash-Q. Specifically, the Friend-or-Foe algorithm demonstrates signs of convergence to a Set Controller which jointly chooses actions for two agents. This encouraging given the highly unstable nature of decentralized coordination over joint actions. Inspired by the dueling network architecture, which decouples the Q-function into state and advantage streams, as well as residual networks, we learn both a single and joint agen

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Tags

  • Multi-Agent
  • Game AI

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  • arxiv keyadams2020resolving

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