Abstract
This paper proposes a variant of multiple-play stochastic bandits tailored to resource allocation problems arising from LLM applications, edge intelligence, etc. The model is composed of M arms and K plays. Each arm has a stochastic number of capacities, and each unit of capacity is associated with a reward function. Each play is associated with a priority weight. When multiple plays compete for the arm capacity, the arm capacity is allocated in a larger priority weight first manner. Instance independent and instance dependent regret lower bounds of Ω( α₁ σ √KM T ) and Ω(α₁ σ² M/Δ ln T) are proved, where α₁ is the largest priority weight and σ characterizes the reward tail. When model parameters are given, we design an algorithm named \texttt{MSB-PRS-OffOpt} to locate the optimal play allocation policy with a computational complexity of O(MK³). Utilizing \texttt{MSB-PRS-OffOpt} as a subroutine, an approximate upper confidence bound (UCB) based algorithm is designed, which has instance independent and instance dependent regret upper bounds matching the corresponding lower bound up to factors of √K ln KT and α₁ K² respectively. To this end, we address nontrivial technical challenges arising from optimizing and learning under a special nonlinear combinatorial utility function induced by the prioritized resource sharing mechanism.