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The Bounds of Algorithmic Collusion; Q-learning, Gradient Learning, and the Folk Theorem

Abstract

We explore the behaviour emerging from learning agents repeatedly interacting strategically for a wide range of learning dynamics, including Q-learning, projected gradient, replicator and log-barrier dynamics. Going beyond the better understood classes of potential games and zero-sum games, we consider the setting of a general repeated game with finite recall under different forms of monitoring. We obtain a Folk Theorem-style result and characterise the set of payoff vectors that can be obtained by these dynamics, discovering a wide range of possibilities for the emergence of algorithmic collusion. Achieving this requires a novel technical approach, which, to the best of our knowledge, yields the first convergence result for multi-agent Q-learning algorithms in repeated games.

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