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Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints

Abstract

We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints -- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be minimized. For two-player zero-sum Markov Games, we design a (policy) elimination based algorithm that achieves a regret of $\widetilde{O}(\sqrt{H^3 S^2 ABK})O(H+\log\log K)$. In the above, denotes the number of states, are the number of actions for the two players respectively, is the horizon and is the number of episodes. Furthermore, we prove a batch complexity lower bound for all algorithms with regret bound, which matches our upper bound up to logarithmic factors. As a byproduct, our techniques naturally extend to learning bandit games and reward-free MARL within near optimal batch complexity. To the best of our knowledge, these are the first line of results towards understanding MARL with low adaptivity.

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