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Computational Complexity of Computing a Quasi-Proper Equilibrium

Abstract

We study the computational complexity of computing or approximating a quasi-proper equilibrium for a given finite extensive form game of perfect recall. We show that the task of computing a symbolic quasi-proper equilibrium is PPAD-complete for two-player games. For the case of zero-sum games we obtain a polynomial time algorithm based on Linear Programming. For general n-player games we show that computing an approximation of a quasi-proper equilibrium is FIXP_a-complete.

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