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Skyline Identification in Multi-Armed Bandits

Abstract

We introduce a variant of the classical PAC multi-armed bandit problem. There is an ordered set of n arms A[1],…,A[n], each with some stochastic reward drawn from some unknown bounded distribution. The goal is to identify the skyline of the set A, consisting of all arms A[i] such that A[i] has larger expected reward than all lower-numbered arms A[1],…,A[i-1]. We define a natural notion of an ε-approximate skyline and prove matching upper and lower bounds for identifying an ε-skyline. Specifically, we show that in order to identify an ε-skyline from among n arms with probability 1-δ, Θ(n/ε² · min{ log(1/ε δ), log(n/δ) } ) samples are necessary and sufficient. When ε ≫ 1/n, our results improve over the naive algorithm, which draws enough samples to approximate the expected reward of every arm; the algorithm of (Auer et al., AISTATS'16) for Pareto-optimal arm identification is likewise superseded. Our results show that the sample complexity of the skyline problem lies strictly in between that of best arm identification (Even-Dar et al., COLT'02) and that of approximating the expected reward of every arm.

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