OGBench
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OgBench: Benchmarking Graph Neural Networks on Omics Data OgBench is the first benchmark suite for graph-level prediction in the n βͺ p regime characteristic of omics data, where the number of patient samples n is much smaller than the number of nodes (genes or proteins) p per graph. Datasets This repository contains fo
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Papers using OGBench (37)
- TD-JEPA: Latent-predictive Representations for Zero-Shot Reinforcement LearningDEAS: DEtached value learning with Action Sequence for Scalable Offline RLCIG: Exploration via Conditional Information GainLatent Representation Alignment for Offline Goal-Conditioned Reinforcement LearningExploiting Local Dynamics Regularity for Reusable Skills in Offline Hierarchical RLAdaptive Coarse-to-Fine Subgoal Refinement for Long-Horizon Offline Goal-Conditioned Reinforcement LearningDrift Q-LearningAdaptive Q-Chunking for Offline-to-Online Reinforcement LearningPath-Coupled Bellman Flows for Distributional Reinforcement LearningACSAC: Adaptive Chunk Size Actor-Critic with Causal Transformer Q-NetworkAligning Flow Map Policies with Optimal Q-GuidanceQ-Flow: Stable and Expressive Reinforcement Learning with Flow-Based PolicyOffline Reinforcement Learning with Universal Horizon ModelsCompositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement LearningEfficient Hierarchical Implicit Flow Q-learning for Offline Goal-conditioned Reinforcement LearningReinforcement Learning via Value Gradient FlowPreserve Support, Not Correspondence: Dynamic Routing for Offline Reinforcement LearningLatent Policy Steering through One-Step Flow PoliciesChunk-Guided Q-LearningZero-Shot Off-Policy LearningLaplacian Representations for Decision-Time PlanningReFORM: Reflected Flows for On-support Offline RL via Noise ManipulationData-Efficient Hierarchical Goal-Conditioned Reinforcement Learning via Normalizing FlowsMean Flow Policy with Instantaneous Velocity Constraint for One-step Action GenerationFlow Actor-Critic for Offline Reinforcement LearningGuided Flow Policy: Learning from High-Value Actions in Offline Reinforcement LearningPlanning as Descent: Goal-Conditioned Latent Trajectory Synthesis in Learned Energy LandscapesOne-Step Generative Policies with Q-Learning: A Reformulation of MeanFlowASTRO: Adaptive Stitching via Dynamics-Guided Trajectory RolloutsDual Goal RepresentationsTest-Time Graph Search for Goal-Conditioned Reinforcement LearningUnleashing Flow Policies with Distributional CriticsEnhancing Math Reasoning in Small-sized LLMs via Preview Difficulty-Aware InterventionOption-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement LearningDHP: Discrete Hierarchical Planning for Hierarchical Reinforcement Learning AgentsFlow Q-LearningOGBench: Benchmarking Offline Goal-Conditioned RL