Atari 2600
Emerging9papers using it
2024first seen
The 'Atari 2600' is a benchmark that contains a collection of ten video games used to evaluate the performance and energy efficiency of various deep reinforcement learning algorithms.
Papers using Atari 2600 (9)
- Greener Deep Reinforcement Learning: Analysis of Energy and Carbon Efficiency Across Atari BenchmarksDeep Double Q-learningGeneralized Adaptive Transfer Network: Enhancing Transfer Learning in Reinforcement Learning Across DomainsTurning Sand to Gold: Recycling Data to Bridge On-Policy and Off-Policy Learning via Causal BoundEau De $Q$-Network: Adaptive Distillation of Neural Networks in Deep Reinforcement LearningGroup-Agent Reinforcement Learning with Heterogeneous AgentsEnhancing Two-Player Performance Through Single-Player Knowledge
Transfer: An Empirical Study on Atari 2600 GamesStop Regressing: Training Value Functions via Classification for
Scalable Deep RLPG-Rainbow: Using Distributional Reinforcement Learning in Policy
Gradient Methods