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Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling

Abstract

We give a quantum algorithm for computing an -approximate Nash equilibrium of a zero-sum game in a payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time $\widetilde{O}(\sqrt{m + n}\cdot \epsilon^{-2.5} + \epsilon^{-3})$ and outputs a classical representation of the -approximate Nash equilibrium. This improves upon the best prior quantum runtime of obtained by [vAG19] and the classic runtime due to [GK95] whenever . We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.

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