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Gamed.ai: A Hierarchical Multi-agent Framework For Automated Educational Game Generation

·2026

Abstract

We introduce GamED.AI, a hierarchical multi-agent framework that transforms instructor-provided questions into fully playable, pedagogically grounded educational games validated through formal mechanic contracts. Built on phase-based LangGraph sub-graphs, deterministic Quality Gates, and structured Pydantic schemas, GamED.AI supports two template families encompassing 15 interaction mechanics across spatial reasoning, procedural execution, and higher-order Bloom's Taxonomy objectives. Evaluated on 200 questions spanning five subject domains, the system achieves a 90% validation pass rate, 98.3% schema compliance, and 73% token reduction over ReAct agents ({}\{\sim\}73,500 \rightarrow {}\{\sim\}19,900 tokens/game) at $0.46 per game. Within this model configuration, these results suggest that phase-bounded architectural structure correlates more strongly with alignment quality than prompting strategy alone. Our demonstration lets a

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