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Search over the Visual World: Persistent Visual Memory, Layered Indexes, and Source-Grounded Evidence

Abstract

Most video-retrieval systems assume a bounded corpus and return ranked files or timestamps. Agents operating over cameras, screens, streams, and archives face a different systems problem: observations arrive continuously; models interpret them at different temporal granularities; context must be selected without replaying the complete visual record; and results must stay connected to inspectable source evidence. We argue that search over such a corpus is an infrastructure problem that cannot be reduced to ranking video files. We develop a conceptual and formal model of search over the visual world built on analyzer-defined scenes, persistent understanding artifacts, visual memory as coexisting scene spaces over shared source time, and capability-declared indexes, distinguishing memory (everything retained), context (what is selected for a task), and evidence (the source intervals that ground it). The VideoDB data format (VDB) realizes this model in production, exposed through a typed search surface spanning planned retrieval, stateful investigation, direct access, and grounded synthesis. We contrast this model-agnostic infrastructure, where segmentation, sampling, model choice, embeddings, and ranking are system decisions and live streams are first-class sources, with video-native foundation models offered as fixed APIs. In a semantic-retrieval comparison against a commercial video-native engine spanning 9,800+ queries over four public datasets, a pipeline of general-purpose components achieves higher macro-averaged Recall@1/@3/@10 (73.09/83.39/91.20 versus 65.75/77.13/89.10), while the baseline is higher at Recall@50 (96.42 versus 96.07). Retrieval quality over the visual world is today governed more by system design than by video-specific pretraining, and visual-memory infrastructure can deliver it while keeping playable, source-grounded evidence first-class.

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