← all papers · overview

PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling

Abstract

While 3D Gaussian Splatting (3DGS) enables real-time rendering, its training demands workstation-level compute and memory, making mobile deployment impractical under minute-scale time budgets and limited peak memory. We present PocketGS, a mobile scene modeling paradigm that enables on-device 3DGS training under these tightly coupled constraints while preserving high-fidelity reconstruction. PocketGS resolves the fundamental tension between training efficiency, memory compactness, and modeling quality through three co-designed operators: builds geometry-faithful point-cloud priors; injects local surface statistics to seed anisotropic Gaussians, thereby reducing early conditioning gaps; and unrolls alpha compositing with cached intermediates and index-mapped gradient scattering for stable mobile backpropagation. Extensive experiments demonstrate that PocketGS outperforms the powerful mainstream workstation 3DGS baseline under mobile budgets, delivering high-quality reconstructions and enabling a fully on-device, practical capture-to-rendering workflow.

Related papers

Ranked by semantic similarity — how closely each paper's abstract matches this one (100% = near-identical topic).